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 Cube of Fate

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Join date : 2011-06-24

Cube of Fate Empty
PostSubject: Cube of Fate   Cube of Fate EmptyTue Jun 28, 2011 12:43 pm

Cube of Fate, thanks GigiCarabina
Edited by WilGolden

The Cube of Fate is a solo dungeon (shared instance) that you can enter starting at level 40. There are 50 rooms in the puzzle dungeon, each with it's own unique challenge to complete. Once you complete a room's challenge, you will receive a random six-sided die that will move you forward throughout the dungeon. The objective is to reach room 50, however if you fail a challenge or are killed along the way, you will re-spawn back in room 1 with the option to either exit the Cube, or start the puzzle all over again.

While the Cube can be very frustrating at times, it can also be very rewarding. You could spend a few million coins and come out empty handed, or you could spend 100k and come out with a few million coins, 20 Mysterious Chips, and over 350,000 XP! It's completely random, though patience and persistence will certainly help.

You can only do this quest once per day.

Requirements

* Level 40+ to enter
* 1 Badge of Honor, which you can get once per day from the Adventure Assistants/Khatru Pup in each of the 6 major cities
* 10-30 Mirage Celestones. Each Celestone can be exchanged for 2 Dice Tickets, and each room requires 1 Dice Ticket to begin the challenge. Some rooms can be bypassed by paying additional Dice Tickets.
* 400-600k. Several rooms require 100-200k coins to pass.
*Do all cards 4-12

Rewards

* XP!
* Money. Several rooms have a chance to win either 1 million or 5 million coins.
* Mysterious Chips. Up to 20 per run (5 per room, 4 chip rooms), can be traded for Legendary Molds/Dice Tickets at the Mysterious Vendor in City of Thousand Streams.
* Pages of Fate. At level 90+, used to obtain your Level 99 Demon/Sage skill books.

Challenge Rooms

[1] Fate's Beginning
Trade your Duty Badge for a Puzzle Cube at the Room 1 Teleport Master
Use the Forge beside him to repair, buy potions, and exchange Mirage Celestones for Dice Tickets.
Choose 'Start the Challenge' to exchange your Puzzle Cube and 1 Dice Ticket, for a random die (1-6.) Right click on the die, and you'll move forward that many rooms i.e. if you get a 5 die and you're in room 1, you'll end up in room 6.

[2] Chest of Mystery
Open 5 chests for quest items and get a die.

[3] Slaughterhouse
Kill 5 monsters, get a die.

[4] Mice Bashing
Kill 10 monsters, 1 hit each, get a die.

[5] Count the Apples
Count either the red, white, or blue wisps. Choose correctly and get a die.

Always the choice at the bottom

[6] Open Sesame
Kill the boss mob in this room, who does a very weak AOE damage (~100 every few seconds.) When he dies a Teleport Master will spawn, talk to him to get a die, as the boss will re-spawn in about 20 seconds.

[7] Have a Listen
Talk to the butterfly NPC to start the challenge. The goal is to find out which monsters have sound effects, the ones with the fire noise will 1 hit kill you, so slowly approach them until you find the monsters with no sound, and run through them to the other side Try the 2 mobs against the left hand wall.

Always:
OXXXX
OXXXX

[8] Try Your Luck
Costs 100k, open 10 chests and receive either a Sadness Card (sells for 1 coin), or a Ecstasy Card (sells for 1,000,000 coins.)

[9] 100 Second Stand
Stay alive for 100 seconds. The mob in the center does AOE damage, while the moving mobs do weak physical. Run to the corner of the room and kill any monsters that follow you, then just tank the AOE damage.

[10] Bombs Away!
A time bomb is attached to you and will detonate in 10 minutes. Once you reach the NPC in room 17 (or higher) ask him to diffuse the bomb. If you fail before the bomb goes off, make sure you have the NPC in room 1 diffuse the bomb.

[11] Bored ... PK enabled
Jail room, simply wait 3 minutes and you'll get a die. BE CAREFUL, this room is PK enabled (whether you're blue or not.)

[12] Choices of Fate
Receive a random token, either 1 room back, or 1-6 rooms forward. Right click to use it like a die.

[13] Squad of Six
Either talk to the NPC while having 5 squad mates in the room, or pay 3 Dice Tickets to bypass the challenge.

[14] I Don't Wanna Leave
The objective of this room is to get a die once someone in the room dies, so, you can either wait for someone to enter and then PK them Or simply get yourself killed and start over at room 1 To kill yourself, run into the corner with the plant mob, which will debuff your HP by 80%, then agro the mob in the middle.

[15] Mystical Messenger
First of four rooms where you can get Mysterious Chips (up to 5 per room)
You have 60 seconds to kill as many mobs as you can. You must turn the quest in at the middle NPC before the timer runs out, or you get 0 chips. You can only do the Kill for Thrills quest once per day, in each of the four rooms, for a maximum of 20 Mysterious Chips per run.

[16] Fight the Demon
Must kill a very tough mob, only possible with a squad of people in the same room or you can pay X dice tickets to bypass the challenge and get a die.

[17] Ecstasy or Sadness
Another chest room, pay 100k, open 10 chests, can either win 1 coin, or 1,000,000 coins.

[18] Not Enough Yet
When you enter, you're given 9 Robber cards, but you need 10 to complete the quest and move on you can either wait for someone else to come in and give you one of their cards, or you can exchange Do All cards for one.

[19] Happy Hold-up
Talk to the NPC, get 5 extra Dice Tickets, and a die.

[20] Another Choice of Fate
Receive a random token, either 1-3 rooms back, or 1-6 rooms forward. Right click to use it like a die.

[21] Beast Hunter
Kill 2 mobs in 2 minutes. For example, level 70-79 have to kill level 75 mobs, easier at level 79 than at level 70.

[22] Mystical Messenger
Second of four rooms you can get Mysterious Chips in, same challenge, 60 seconds to kill 1-5 mobs.

[23] Real or Fake PK enabled
You must kill 1 mob. Wait until one moves and hit while moving then it will be weak if you hit the mob when it is standing still it will be hard.

[24] Consequence
Open 5 chests and get a die. You can change the amount of chests required to complete the challenge, to 5, 20, or 100 chests.

[25] Dragon Gate PK enabled
Run through the exploding hands, simply wait for them to explode them move through the circle. Reach the opposite corner and talk to the NPC for your die.

[26] Death Judge PK enabled
Must loot 5 chests, guarded by a mob that will 1 hit kill you the mob moves very, very slow, so you can have him chase you to the corner of the room. Then run back and loot 2 chests. Having a genii with the skill “holypath” makes this easier.

[27] Try to Listen EX
Same as the previous listen room, try the 2 mobs 2nd from the right wall.

Case 1: Case 2: Case 3:
XXXOX XOXXX XXXOX
XXXOX XOXXO XXXXO

[28] Count the Apples EX
Same as the first room; count either the red, white, or blue wisps (it's random which one the NPC will ask for.)

For blue balls
1. If given option 13, 14 or 15 - answer = 14.
2. If given option 14, 13 or 12 - answer = 12.
3. If given option 11, 10 or 12 - answer = 12.
4. If given option 09, 14 or 12 - answer = 12.
5. If given option 08, 12 or 11 - answer = 11.
6. If given option 09, 10 or 11 - answer = 11.

For White balls
1. If given option 10, 09 or 11 - answer = 11.
2. If given option 10, 08 or 11 - answer = 10.
3. If given option 10, 08 or 09 - answer = 10.
4. If given option 11, 10 or 09 - answer = 11.

For Red balls
Changes you must count them or just wait 3 minutes for reset.

[29] Slaughterhouse EX PK enabled
Kill 5 mobs, no time limit.

[30] 100 Second Stand EX PK enabled
Stay alive for 100 seconds; the AOE does more damage in this room.

[31] Mystical Messenger
Third of the four Mysterious Chip rooms.

[32] So Bored PK enabled
Jail room, simply wait 5 minutes and you'll receive a die.

[33] Monster Trapper PK enabled
Kill 2 mobs in 2 minutes.

[34] Steadfast PK enabled
Same as room 14, either kill another player, or kill yourself and start over. If you do manage to kill another player here, walk along to wall to the opposite corner of the room to avoid aggressing the middle ball, and make sure you talk to the NPC twice. The corner mobs only do a debuff which you can re-log to clear (once you use the die.)

[35] Life Diverged, Again PK enabled
Receive a random token, either 3 rooms back, or 1-6 rooms forward. Right click to use it like a die.

[36] Crazy Chest PK enabled
Loot 10 chests, get a die.

[37] Great Luck
Pay 200,000 coins and receive a box with random goodies inside. Can include 1-3 Mirage Celestones, 5-10 Dice Tickets, or 2 Do-All Cards, or 1 Ecstasy card.

[38] Dragon Gate EX PK enabled
Same as room 25, except little insects run around that can 1 hit kill you, need to avoid both them and the exploding hands, for an easy time hug the walls tightly to avoid the insect patrols.

[39] Consequence II PK enabled
Open 20 chests, get a die you can change the amount of chests required to complete the challenge, to 5, 20, or 100 chests.

[40] Sadness or Ecstasy
Pay 100,000 coins, open 10 chests, either win 1 coin, or 5,000,000 coins.

[41] Squad of Three
Create a squad of 3 players in the same room, or pay 10 Dice Tickets to bypass the challenge.

[42] Mystical Messenger
The final Mysterious Chip room, 5 mobs, 60 seconds.

[43] Take Down the Demon PK enabled
Need a squad to kill these mobs, pay X Dice Tickets to bypass the challenge.

[44] Bomber Mania PK enabled
A time bomb is attached to you, must reach room 50 in 10 minutes or less
Talk to the NPC in room 50 to diffuse the bomb

[45] Open, open sesame! PK enabled
Same as room 6, kill a boss mob (weak, 100 damage AOE) that has tons of hit points, takes 20-40 minutes depending on class and level, pray you don't hit the previous room and roll a 1.

[46] Still not Enough
Same as room 18, get 9 Bully Cards, need 10. Either hope someone comes in and gives you one of theirs, or you can exchange two “Do All” cards for one.

[47] 100 Seconds, Bring It On! PK enabled
Stay alive for 100 seconds or trade 8 do-all cards; same as the previous two 100 second stand rooms. Mob in the middle does significantly more AOE damage.

[48] Chest Unlocker Hardcore PK enabled
Open 10 chests, get a die.

[49] Prize Raid
Have 2 minutes to kill as many mobs as you can, each mob is worth 5000 XP and 1000 Spirit.

[50] Fate's End
The final room, receive your XP, Spirit, and a chest that contains 1-3 Mirage Celestones, with a 5% chance to get a Badge of Dexterity (need 10 to make a Sign of Dexterity, need 1 of each Sign type to get the level 90+ Sage weapons.)

Mysterious Chips
If you visit the Mysterious Merchant in Thousand Streams City, left of the city elder, you can trade chips + coins for legendary molds and items. It looks like most of the molds available come from FB 69-89, You can also trade chips and coins for legendary materials from Twilight Temple, Lunar Glade, and the Warsoul weapons.
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